Apr 02, 2008, 07:45 PM // 19:45
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#101
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Quote:
Originally Posted by Longasc
ANet told us in the GW2 interview that they examine an unlimited level system with a very flat power curve.
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Grindtastic!
Quote:
Originally Posted by Bryant Again
You do know that when using the term "stat addicts" you're labeling everyone who plays Dungeon and Dragons, Neverwinter Nights, Baldur's Gate, Mass Effect, Oblivion, Final Fantasy, and pretty much every single RPG created ever? You may call this that "moldy old sock" syndrom, but this is a large reason why people play RPGs (thanks for pointing that out, Esan).
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I loled when I saw Oblivion and Final Fantasy considered RPGs. And saw them mentioned in the same sentence as Dungeons and Dragons. Seriously, wtf?
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Apr 02, 2008, 07:55 PM // 19:55
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#102
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Hall Hero
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Quote:
Originally Posted by Zahr Dalsk
Grindtastic!
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How come this is always the first thing that comes into people's minds? D2 had a large level cap, but I never experienced any "grind" in it.
Quote:
Originally Posted by Zahr Dalsk
I loled when I saw Oblivion and Final Fantasy considered RPGs. And saw them mentioned in the same sentence as Dungeons and Dragons. Seriously, wtf?
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Then they are...What?
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Apr 02, 2008, 08:49 PM // 20:49
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#103
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Ascalonian Squire
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Quote:
Originally Posted by Zahr Dalsk
Grindtastic!
I loled when I saw Oblivion and Final Fantasy considered RPGs. And saw them mentioned in the same sentence as Dungeons and Dragons. Seriously, wtf?
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Oblivion is an RPG, and probably the best one I've ever played.
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Apr 02, 2008, 08:57 PM // 20:57
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#104
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Lion's Arch Merchant
Join Date: Apr 2007
Profession: R/Rt
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Quote:
Originally Posted by Zahr Dalsk
I loled when I saw Oblivion and Final Fantasy considered RPGs.
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I loled when I saw this sentence
I for one will be comming back to GWII, I mean even if it turns out to be a complete flop(which I really doubt) the fact that it is subscription free just takes away alot of risk.
It'll simply end up that I bought the game, played a bit, didn't like it but I didn't commit a fair sum of money to try it out ontop of the original purchase price. Not to mention since its subscription free, i'll be able to try my hand at it again later in case I see some sort of update I might like without having to have to worry about paying for it.
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Apr 02, 2008, 08:58 PM // 20:58
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#105
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Forge Runner
Join Date: Dec 2005
Location: America. How about you, commie?
Guild: Fellows of Mythgar [FOM]
Profession: R/Mo
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If GW2 lacks Ursan, expect everyone under the age of 13 not to migrate.
If GW2 lacks Protective Spirit, expect all the Koreans not to migrate.
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Apr 02, 2008, 09:20 PM // 21:20
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#106
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Academy Page
Join Date: Nov 2007
Location: Bulgaria
Guild: Laolin Team [ETA]
Profession: W/
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I have very high hopes for GW2 ( it was same with WoW TBC , but i really hope ANet wont make same misstakes, a.k.a taking the fun of the game ) and if they do theyre work at their best even more ppl will come to GW2.
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Apr 02, 2008, 09:44 PM // 21:44
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#107
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Furnace Stoker
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I think Anet +/- NCsoft is planning on milking GW's last few chances to make big cash. With the new discoverguildwars.com site and what not, theres plenty of advertisements to go around- maybe even more commercial involvement? WoW took quite a few years to reach 9-10 million players, GW is still growing. I don't think it'll ever really "cease" until years from now.
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Apr 02, 2008, 10:56 PM // 22:56
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#108
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Academy Page
Join Date: Nov 2007
Location: Bulgaria
Guild: Laolin Team [ETA]
Profession: W/
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well 10 mln. players is very huge amount but who knows
and theres one obvious difference between ANet and Blizzard- GW devs are trying to make the game much fun and very casual friendly with many hardcore stuff , while in WoW only the number of the players is important , not creating and maintaining a fun game ....
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Apr 02, 2008, 11:02 PM // 23:02
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#109
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Desert Nomad
Join Date: May 2005
Location: Toronto, Canada
Profession: R/
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If they don't do something about pve/pvp then they will lose their fanbase fast
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Apr 02, 2008, 11:10 PM // 23:10
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#110
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Krytan Explorer
Join Date: Sep 2006
Guild: Rise From the Ashes [phnx]
Profession: W/
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Quote:
Originally Posted by llsektorll
If they don't do something about pve/pvp then they will lose their fanbase fast
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I agree. Things are in an "okay" place right now, but stagnation is death, and there's been a lot of it lately.
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Apr 02, 2008, 11:51 PM // 23:51
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#111
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Quote:
Originally Posted by Bryant Again
How come this is always the first thing that comes into people's minds? D2 had a large level cap, but I never experienced any "grind" in it.
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Because the 20-capped system works brilliantly and there's no need to change it. I'd rather finish levelling as quickly as possible so I can play the game sooner, y'know?
Quote:
Originally Posted by Bryant Again
Then they are...What?
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Oblivion is a sandbox game, Final Fantasy falls under the category of Japanese Stat-Based Games That Are Like RPGs But Without The RP Part (JSBGTALRPGBWTRPPs), or JnRPGs for short (Japanese non-Role Playing Games).
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Apr 02, 2008, 11:59 PM // 23:59
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#112
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Forge Runner
Join Date: Jan 2006
Guild: [HiDe]
Profession: W/
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Quote:
Originally Posted by Zahr Dalsk
Because the 20-capped system works brilliantly and there's no need to change it. I'd rather finish levelling as quickly as possible so I can play the game sooner, y'know?
Oblivion is a sandbox game, Final Fantasy falls under the category of Japanese Stat-Based Games That Are Like RPGs But Without The RP Part (JSBGTALRPGBWTRPPs), or JnRPGs for short (Japanese non-Role Playing Games).
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2 things.
First, if the leveling cap is high, then most or part of the game will be the leveling, that will be the playing, questing, missioning and everything else will revolve around leveling, that will be the game.
Second. I don't know where you read things but Oblivion is not a sandbox game. Oblivion is an RPG. Grand Theft Auto is a sandbox game, but not Oblivion. Elder Scrolls 1-4 have all been RPGs.
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Apr 03, 2008, 12:11 AM // 00:11
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#113
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Desert Nomad
Join Date: Aug 2006
Location: Trust me you dont want to know my Chasms of Despair
Guild: Zaishen Brotherhood
Profession: N/Me
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gw2 will do well....but some poeple who will hate it like myslef will saty in gw1
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Apr 03, 2008, 12:25 AM // 00:25
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#114
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Lion's Arch Merchant
Join Date: Apr 2007
Profession: R/Rt
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Quote:
Originally Posted by Zahr Dalsk
Because the 20-capped system works brilliantly and there's no need to change it. I'd rather finish levelling as quickly as possible so I can play the game sooner, y'know?
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Well that would be the point of the curve eh, if they curve the leveling enough as they say, it would reach the point where a level 100 character would not be at a huge disadvantage compared to a character of level 110. Now those are just #'s i've made up myself and for all I know the leveling might not work out like that at all. Its simply the impression I get when anet describes a level curve for GW2.
The infinite or high level cap would simply become a way of continuing to show character progression. Some people like to continue to achieve something even after they've become "powerful"... I can't say I'm too much of a fan of a very high level cap but I can understand where the idea comes from.
If the level curve is implemented such that once you get beyond a particular level (say arbitrarily 100) and everyone becomes almost equal, then there really is no hardcore grinding. Theres not much point to devoting yourself to leveling if your not going to be substantially more powerful then someone who does not. Your level would simply continue to increase through normal play and be a reflection more of playing time/experience rather than power.
Quote:
Originally Posted by Zahr Dalsk
Oblivion is a sandbox game, Final Fantasy falls under the category of Japanese Stat-Based Games That Are Like RPGs But Without The RP Part (JSBGTALRPGBWTRPPs), or JnRPGs for short (Japanese non-Role Playing Games).
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Have you even played oblivion before? It is in no means a sandbox game.
I've never even heard of the term JnRPG... why even include the RPG bit if its a nonRPG? So the FF series are stat based games?... lol.
I was always under the impression RPGs are role playing games, you play the role of a fictional character. You gain experience and then thus earn "stats" in which you can improve your character as you see fit. Your character progresses, becoming stronger and giving access to more abilities or skills. Sure seems to me that Final Fantasy has all of these things. Its true tho, Final Fantasy is a stats game... although the same could be said about every other RPG out in the world... they all use "stats"
Last edited by Inger; Apr 03, 2008 at 12:29 AM // 00:29..
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Apr 03, 2008, 12:32 AM // 00:32
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#115
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Jungle Guide
Join Date: Jan 2006
Guild: [Here] | CKOD
Profession: E/R
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if by little attention and no content you mean there wont be any more sorrows furnace update... sure im fine with that... but if you mean no skill balances... well lets just say me and GW will have a problem. they will not only lose their pvp community, but probably will have already lost most of the pve community by then (other than a few stragglers looking for HoM rewards)
@thread title
im afraid of losing the GW1 playerbase to GW2... however now that i think about it everything that i have heard in GW2 sounds like a generic rpg so i guess i woundnt care if that playerbase from GW1 leaves...
Last edited by Trylo; Apr 03, 2008 at 12:37 AM // 00:37..
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Apr 03, 2008, 01:08 AM // 01:08
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#116
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Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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Quote:
Originally Posted by Bryant Again
How come this is always the first thing that comes into people's minds? D2 had a large level cap, but I never experienced any "grind" in it.
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wait wait wait.... Did you even play that game? D2 Had grind up the ass.
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Apr 03, 2008, 01:30 AM // 01:30
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#117
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Banned
Join Date: Nov 2005
Location: Northern California
Guild: HoTR
Profession: N/Me
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I let my pindlebot take care of the grind in D2 =)
my opinion of retaining the fanbase for GW2 is probably not as much as Anet would like. I believe pve hating pvp community and vice versa, because skills were not seperately balanced, is one reason. The constant nerfs and very questionable decisions made is another. DOA sucking for so long (impossible for 99% of players), then adding Ursan so that it's become a cesspool of the lowest of pugform (essentially swinging it to the opposite extreme) has made it no fun for people on either side of that fence. The crazy grind required upon the onset of Factions changed the tone of everything. Etc, etc, etc.
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Apr 03, 2008, 05:22 AM // 05:22
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#118
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Forge Runner
Join Date: Aug 2006
Location: Scotland
Guild: Type like an idiot, I'll treat you like an idiot
Profession: E/Me
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Quote:
Originally Posted by Zahr Dalsk
I loled when I saw Oblivion and Final Fantasy considered RPGs.
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Oblivion: Best RPG 2005. E3 award.
So we have someone with a vindication against the two greatest series ever and we have a collection of gamers who actually know what they're talking about.
Quote:
Originally Posted by VitisVinifera
I let my pindlebot take care of the grind in D2 =)
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My friend just downloaded a program that allows him to modify all his skills and attributes to max. I prefer the way of levelling. It means I play the game rather than walk through it.
Last edited by Darkobra; Apr 03, 2008 at 05:25 AM // 05:25..
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Apr 03, 2008, 06:15 AM // 06:15
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#119
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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Quote:
Originally Posted by Yichi
wait wait wait.... Did you even play that game? D2 Had grind up the ass.
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I remember watching my friends slave away at that stuff for hours.
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Apr 03, 2008, 06:25 AM // 06:25
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#120
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Quote:
Originally Posted by Snow Bunny
I remember watching my friends slave away at that stuff for hours.
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I remember duping gems and runes by the truckload so I didn't have to.
Not that I'm a cheater or anything, I swear.
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